Thursday, March 04, 2004
Most Often Forgotten Rules
One of my favorite articles I've found on the internet was one with the above title. I'm not sure where that article exists (other than on my hard drive), although I'm sure it's still out there somewhere (hard to say, the internet is very fleeting). This was a collection of posts from an ASLML thread regarding that very topic. Some obscure items in there, but also some very important ones as well. A couple are listed:
1. CX Infantry have an IPC one less than normal (A4.52). Easily forgotten in the heat of the moment, but can have a big impact if you're hurrying along with a fully laden squad. A squad carrying a 3pp SW (such as a MMG) which declares double-time only increases its MF from 4 to 5 because of this rule (and would get no MF benefit if double-time were declared after the unit's MPh began). The interaction between PP, MF and CX status is very intricate and fully deserving of an entire article, and a fine one was written by Steve Peterson in the '96 ASL Annual (now out of print). Well worth reading if you have access to it, and the superb chart was reprinted in the 2nd edition of the ASLRB. Hopefully this article will be reprinted in the future, perhaps in a future edition of "Out of the Attic."
2. A gun [EXC: some mortars] with no ROF that fires outside its CA is marked Intensive Fired (C2.5). Conditional ROF is also easily overlooked. Basically, changing CA for a shot (for a non-vehicular NT Gun) lowers the ROF for that shot (although if ROF is kept, future shots are not affected). A weapon with no ROF listed is marked with an Intensive Fire counter instead and thus is not able to Intensive Fire during that player-turn.
A nice collection of important rules. I'll try to put more up here in the future (a great way to fill space when I don't have time for anything lengthy, as is the case right now). There've been a lot of helpful websites out there in the past that no longer exist (such as the original ASL Crossroads, The ASL Bulletin Board and Coastal Fortress). Unfortunately, many excellent articles have disappeared along with these. It would be nice to maintain an archive of some of these, and I may try someday.
1. CX Infantry have an IPC one less than normal (A4.52). Easily forgotten in the heat of the moment, but can have a big impact if you're hurrying along with a fully laden squad. A squad carrying a 3pp SW (such as a MMG) which declares double-time only increases its MF from 4 to 5 because of this rule (and would get no MF benefit if double-time were declared after the unit's MPh began). The interaction between PP, MF and CX status is very intricate and fully deserving of an entire article, and a fine one was written by Steve Peterson in the '96 ASL Annual (now out of print). Well worth reading if you have access to it, and the superb chart was reprinted in the 2nd edition of the ASLRB. Hopefully this article will be reprinted in the future, perhaps in a future edition of "Out of the Attic."
2. A gun [EXC: some mortars] with no ROF that fires outside its CA is marked Intensive Fired (C2.5). Conditional ROF is also easily overlooked. Basically, changing CA for a shot (for a non-vehicular NT Gun) lowers the ROF for that shot (although if ROF is kept, future shots are not affected). A weapon with no ROF listed is marked with an Intensive Fire counter instead and thus is not able to Intensive Fire during that player-turn.
A nice collection of important rules. I'll try to put more up here in the future (a great way to fill space when I don't have time for anything lengthy, as is the case right now). There've been a lot of helpful websites out there in the past that no longer exist (such as the original ASL Crossroads, The ASL Bulletin Board and Coastal Fortress). Unfortunately, many excellent articles have disappeared along with these. It would be nice to maintain an archive of some of these, and I may try someday.